A collection of chess books
Every book fixes one thing you keep getting wrong
Every title names one exact mistake. Pick the three that describe your last ten losses.
- You get it the same minute you pay
- Secure checkout by Stripe
- Refund within 14 days, no questions
Free diagnosis · 1 minute
Find your weakness, then close it
Ten duels between two ways of losing. At the end, the three books aimed exactly there.
The map of your weak spots
What is your rating?
It weights the diagnosis: what costs you points changes with strength.
Most chess books teach the game. These fix the way you lose it.
A general manual gives your weakness a paragraph and your strength a chapter. Here it is the other way round: one book, one leak, until it closes.
- 01
One problem per book
No pages about mistakes you do not make.
- 02
Named, not vague
If the title does not describe you, do not buy it.
- 03
Built for your level
Beginner, intermediate or expert, marked on every cover.
Six grandmasters. 14 years spent making other people better.
In 2011 six grandmasters founded a club to bring chess to their country. Since then they have brought on hundreds of players.
A strong master knows how to play. Someone who has taught for 14 years knows where you get stuck.
- 6
- grandmasters, from the first day
- 2011
- the year the association began
- hundreds
- of players coached since then
- How the books were checked
- 01 Written by area Nobody wrote outside their own competitive area.
- 02 Checked by a second author Every line reviewed by a second titled player.
- 03 Verified against engines All concrete lines engine checked before printing.
Choose your three
Not sure which ones are for you?
Ten quick duels and we tell you which three books your game needs.
Show meThe five areas of the collection
- Tactics Calculation, combinations, and the material you give away. 4 books →
- Openings Plans instead of memorised lines. 4 books →
- Endgames Converting with technique, not with hope. 4 books →
- Strategy Reading a position and making your pieces work together. 4 books →
- Mental game The clock, the blunders, the fourth hour. 3 books →
Three ways in
Same books, same files. The only difference is how many you take.
Single book
US$19
per book
One problem, one book. If you already know what costs you games.
- Any one title
- Instant download
- Refund within 14 days
Bundle of three
US$39
for any three
US$57 −32%
The most chosen starting point: cover your three worst areas at once.
- Any three titles
- Save US$18 against buying separately
- Instant download
- Refund within 14 days
The complete collection updated 2026
US$129
the whole collection
US$361 −64%
Every book, every category, every level.
- Every title in the collection
- Every future title too
- Save US$232 against buying separately
- Refund within 14 days
Prices include VAT where it applies. Currency follows your location.
The things people ask first
Who actually writes these books?
A working group of 6 grandmasters. Each writes only in the area they compete in, and a second titled player reviews it.
What if the book is not what I expected?
You have 14 days for a full refund, no reason needed. Write to the address on your receipt.
How quickly will I see a difference in my games?
It shows first in the games where that mistake used to appear, usually within a few weeks.
Are these for beginners or strong players?
Both, but not the same books: every title carries its level on the cover.
Why not just use free videos and puzzle apps?
Free material is organised around what is easy to publish. These books start from where you lose.
What do I actually receive, and what can I read it on?
A download that arrives with the payment, readable on any device of yours, Kindle included.
Which three would change your results?
Three books at US$39, downloadable within a minute.









